Sunday 3 March 2013

Game of the Week: Nintendo Land | Video Games, Reviews ...

As anyone with intimate knowledge of the gamingverse will attest, Wii U has not ascended gloriously into outer success-space, on board a solid gold rocket fuelled by people?s hard-earned money and populated by diamond unicorns that crap rubies. Not even slightly. Its stunted start has been attributed to a lack of must-purchase, excitement-urine streaming down our trouser legs at the mere mention of its name titles.

One exclusive wonder that arrived at the console?s launch was Nintendo Land. I?ll concede, minigame compilations are rarely the sort of thing that warrant Game of the Week acclaim, freshly-discovered astral bodies named in their honour, ticker tape parades or any other such celebratory shenanigans. Nonetheless, this one, right here, is not hideously craptacular. Contrariwise, it?s a legitimate ?killer app? in some ways.

In a carnival-aping manner, the twelve disparate minigames of this package are dubbed ?attractions.? Each channels the spirit of one of Nintendo?s acclaimed franchises, and is accessed by means of a central plaza which is the game?s hub. You will play as your mii throughout, though they are adorned in endearing little costumes pertinent to the series at hand. Up to five revelers can play simultaneously (one brandishing the Wii U?s much-vaunted GamePad and the others with Wiimotes), and there?s an array of differing gameplay experiences to be had.

The games are cleft into solo play, co-operative play and competitive play (albeit not officially. Still, that?s the technical jargon term I just invented three-eighths of a second ago, and you will embrace it, lest I flail my righteous middle finger in your direction through the internet). Alone, you can indulge in such oddities as Donkey Kong?s Crash Course, in which it?s incumbent upon you to steer a tiny cart through a retro-tastic obstacle course by utilising ACTUAL ARCANE SORCERY (to wit: the GamePad?s gyro controls). Most enjoyable, I?d venture, are the competitive games, which see a gang of Toads chasing Mario in an arena or a lone ghost endeavouring to catch the other players in Luigi?s Mansion.

Just what, prithee, renders this such an appealing package? Most pertinently, it?s a lovingly-crafted billet doux to the bygone age of couch co-op. In our uber-connected, metrosexual era, ?online? is an ever-present notion. You can?t so much as take a shower without some fiend taking a photograph of your shriveled dangleberries and instantly uploading it to Facebook, Twitter, Myspace and all manner of other social networking shenanigans (well, I sure can?t). As such, it?s wondrous to indulge in nostalgic, gathered-around-the-television-together gaming once more.

With a genuine challenge in the later levels (you won?t be crying sad, sad tears of defeat into the shagpile carpet as your chihuahua, Charles, looks on with an expression of mingled pity, disdain and amusement, but you won?t be far off. Damn you, Donkey Kong?s Crash Course! Damn you ALWAYS!) an endearing ?homemade? toon-tinged aesthetic and a vast swathe of unlockables, this is perhaps the finest minigame collection ever conceived. Gamers, grandmas, gorillas and? Gandalf alike will all find this worth their time.

Source: http://www.gamingsurvival.com/2013/03/02/game-of-the-week-nintendo-land/

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